Sea Strike is a classic guessing-and-deduction duel at sea. Arrange your five ships on a 10 × 10 grid, then take turns calling squares on the enemy sea. Each shot is a miss, a hit, or — when you hit a ship’s last square — a sinking. Use the pattern of hits to hunt down every enemy ship before the computer finds yours. Three computer levels range from random shooting to a sharp probability hunter.
How to play Sea Strike
Goal: Sink all five enemy ships before the computer sinks yours.
Keyboard & mouse
- Placing: click a ship, then a square to move it; R or Rotate turns it; Shuffle randomises
- Battle: click a square on the enemy sea to fire
- Arrow keys move between squares, Enter or Space selects
- P or Escape to pause
Phone & tablet
- Placing: tap a ship, then a square; Rotate and Shuffle buttons
- Battle: tap a square on the enemy sea to fire
Rules
- Arrange your fleet of five ships (lengths 5, 4, 3, 3 and 2), straight across or down, without overlapping.
- Take turns firing at one square of the enemy sea. A white dot is a miss, a glowing marker a hit.
- When every square of a ship is hit, it sinks and is revealed.
- Sink the whole enemy fleet to win. The side that fires first alternates between games.
- Fewer shots means a higher score, multiplied by the computer level.
Tips and strategy
- Hunt on a checkerboard pattern: every ship covers at least one square of each colour.
- After a hit, try the four neighbouring squares; after two hits, keep going along the line.
- Late in the game, look for gaps big enough to hold the ships still afloat.
- Spread your own ships out so one lucky area does not reveal several.
